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I enjoyed to see this mix between nonograms and plataformer, however, I couldn't even get pass the first half despite how many times I tried through a couple of days.

The physics of the game make it a bit too complicated to go further from the spikes parts of the map, also the hitbox of the capibara makes some parts really hard to get through, making it almost luck-based since precise jumps are also adding to the difficulty since it looks like the capibara is always running and slipping.

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Thank you for the feedback! I'm sorry you didn't have the best experience with the game, I've gotten a lot of feedback surrounding the game's platforming. even though this project is a few years old now, it's still getting players. so I definitely want to revisit this project sometime in the future to create a smoother platforming experience. thanks :)

no puedo observar adecuadamente la pantalla, la cámara esta algo arriba y no puedo resolver los puzzles por ese inconveniente

I can't work out how to climb the vine, up and jump both aren't working 🤔️

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ah, you should be able to just hold down space to climb! My apologies, I should have made that more clear- I've added a note to the project page :)

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This is a really cool idea to combine nonograms with a platformer! The little capybara is so cute. Only thing I would say is that sometimes it felt a little hard to control and the platforming got a bit frustrating. Other than that I love it!

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Thank you for the feedback. If I ever decide to expand on this game concept further the platforming control is one of the things I'm going to try to improve. Thank you so much for playing! :D